• Godot

  • 3rd-Person, Side-scroller

  • 2-week development

  • Sole developer

  • Bullet-hell, Pixel, Cute, Shooter

Project Overview

Sole Developer:

  • As the sole developer, I handled every step of the pipelines, optimizing and adding features within the short release window along the way. Programming was done with Godot's "G-Script" in-engine, pixel art was created externally with Krita, gameplay and art direction was planned on whiteboard applications (Miroboard), sound effects were created/edited through Audacity.

Contribution

  • Godot

  • 3rd-Person, Side-scroller

  • 2-week development

  • Sole developer

  • Bullet-hell, Pixel, Cute, Shooter

Project Overview

Sole Developer:

  • As the sole developer, I handled every step of the pipelines, optimizing and adding features within the short release window along the way. Programming was done with Godot's "G-Script" in-engine, pixel art was created externally with Krita, gameplay and art direction was planned on whiteboard applications (Miroboard), sound effects were created/edited through Audacity.

Contribution

  • Godot

  • 3rd-Person, Side-scroller

  • 2-week development

  • Sole developer

  • Bullet-hell, Pixel, Cute, Shooter

Project Overview

Sole Developer:

  • As the sole developer, I handled every step of the pipelines, optimizing and adding features within the short release window along the way. Programming was done with Godot's "G-Script" in-engine, pixel art was created externally with Krita, gameplay and art direction was planned on whiteboard applications (Miroboard), sound effects were created/edited through Audacity.

Contribution