
Godot
3rd-Person, Side-scroller
2-week development
Sole developer
Bullet-hell, Pixel, Cute, Shooter
Project Overview
Sole Developer:
As the sole developer, I handled every step of the pipelines, optimizing and adding features within the short release window along the way. Programming was done with Godot's "G-Script" in-engine, pixel art was created externally with Krita, gameplay and art direction was planned on whiteboard applications (Miroboard), sound effects were created/edited through Audacity.
Contribution


Godot
3rd-Person, Side-scroller
2-week development
Sole developer
Bullet-hell, Pixel, Cute, Shooter
Project Overview
Sole Developer:
As the sole developer, I handled every step of the pipelines, optimizing and adding features within the short release window along the way. Programming was done with Godot's "G-Script" in-engine, pixel art was created externally with Krita, gameplay and art direction was planned on whiteboard applications (Miroboard), sound effects were created/edited through Audacity.
Contribution


Godot
3rd-Person, Side-scroller
2-week development
Sole developer
Bullet-hell, Pixel, Cute, Shooter
Project Overview
Sole Developer:
As the sole developer, I handled every step of the pipelines, optimizing and adding features within the short release window along the way. Programming was done with Godot's "G-Script" in-engine, pixel art was created externally with Krita, gameplay and art direction was planned on whiteboard applications (Miroboard), sound effects were created/edited through Audacity.
Contribution
